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Starterkit: Platformer with Physics & Parallaxing

Run-of the mill platformer with the basic ingredients every platformer game needs: run and jump, item pickup, animations, player controls, rigid or dynamic acceleration/deceleration, walking on slopes and plenty of parameters to tweak.

Collisions are provided by the physics engine, using tiles and tiled objects as static or dynamic collision shapes/bodies.

Scrolling follows player character with foreground and background layers scrolling at different speeds (parallaxing).

sitterheim, 09.07.2015, 15:23
Idea status: under consideration


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