UPDATE: Early access version available at 33% off until October 30th:
https://tilemapkit.com/downloads/tilemapkit-cocos2d-x-source/
Port TilemapKit to C++ and make it compatible with Cocos2D-X and Android development. For other platforms besides Android we would need a volunteer to test TilemapKit with.
The C++ port will replace the Objective-C TMX model classes (TKMap, TKLayer, TKTileset etc - not the nodes) while providing API compatibility through Objective-C wrapper classes. Basically existing Objective-C code is refactored into a C++ class while the original interface just forwards calls to the corresponding C++ class. Overall this should increase performance slightly even for ObjC users.
If this idea is implemented, TilemapKit will require Cocos2D-X v3.x and will be ported to the latest stable v3.x available at the time. Then it can be tested and fixed to be backwards compatibility with earlier v3.x versions as far back as ... is both reasonable and relatively effortless (no promises, except for being reasonable that is).
Note: Unless it happens "automagically", the porting effort described here would not extend to supporting the Lua, Javascript and C# versions / scripting interfaces provided by Cocos2D-X, nor will it include testing other frameworks Cocos2D-X is embedded in (Marmalade), nor will it work with web platforms. Desktop platform support depends on demand and ease of adaptation, so that's a conservative "maybe".
Lastly, and most likely, the Cocos2D-X port will only be available as source code license (no binary framework).