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TK: optionally RLE compress tile arrays

Some maps may have tile layers that are mostly empty or have large areas of the same tile. Such tile arrays could benefit from RLE (run-length encoding) compression, trading some runtime performance for less memory usage.

This should be a layer property in Tiled that turns this setting on/off per tile layer, since certain tile layers may actually use more memory than without compression.

sitterheim, 31.10.2015, 15:08
Idea status: under consideration

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